Description: Hoop Dungeon is a basketball tactics roguelike game.
History: Hoop Dungeon is built to provide an alternative to the narrative paradigm of solving a puzzle to turn a page. It draws from sports anime to keep the narrative on the court. It also tries to prove the value of such experimentation to a popular audience by building off a classic framework while giving players something new.
Description: Nikhil Murthy’s Syphilisation is a post-colonial 4X game where you play a student doing a group report on Gandhi, Churchill and the Raj. It eXplores space left uncharted by the genre and so proposes alternatives to established systems.
History: When reading Ulysses by James Joyce, I came across the term Syphilisation and happened to be thinking about parody in video games at that time. The game just fell into place from there.
Features:
Research actual facts about Gandhi, Churchill and the Raj.
Try empathy in a 4X game. Play opportunistically if you must, but don’t expect to be treated as clever for doing so.
Experience some amount of history from below.
eXplore 4X systems that are not rooted in imperialism.
Description: The Quiet Sleep is a city builder/tower defense game that is set in your mind. It’s about building out different parts of your personality to achieve goals and deal with issues.
History: The mechanical overlap between city-building games and tower defense games intrigued me and having it represent thinking seemed fitting.
Features:
Build out a personality and watch your mind develop.
Handle various life situations, including talking to people, finding a job and trying to overthrow a local government.
Set up structures to keep emotions from overwhelming you!
Balance keeping things close enough to your self to run smoothly and far enough to be safe from them.