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Latest Posts
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Notes on GAMETHING
Notes on GAMETHING -
Introduction to an Oleomingus Exhibit
Introduction to an Oleomingus Exhibit -
Postcolonial Compilation
A compilation of all my postcolonial work. -
Postcolonialism Missing From Syphilisation
Some postcolonial principles that I didn't get to implement in Syphilisation -
Horticular's Overlapping Habitats
How the overlapping goals in Horticular lead to deep gameplay. -
Citizen Sleeper As The Ludic Novel
How Citizen Sleeper showcases design nuances for ludic novels -
Compost Game
Quick sketch of a composting game -
Crafting Achievements
How the crafting systems of Vampire Survivors and Backpack Battles function as an achievement system. -
Pocomon
A postcolonial analysis of Pokemon -
Connections, Infinite Craft and AI
On how Connections and Infinite Craft show AI limitations -
Notes on Against The Storm
Notes on Against The Storm -
Notes on GAMETHING Season 6
Notes on GAMETHING Season 6 -
Notes on GAMETHING Season 5
Notes on GAMETHING Season 5 -
Postcolonial Failures of Syphilisation
The ways that Syphilisation fails as a postcolonial game -
Notes on GAMETHING Season 4
Notes on GAMETHING Season 4 -
Feature Overview of Syphilisation
The unique features of Syphilisation -
Notes on GAMETHING
Notes on GAMETHING -
The Pleasure of Translation in 4X Games
Understanding translation in 4X games. -
Meditation and Games
Meditation as gaming and gaming as meditation -
The General Question of Postcolonialism
General approaches to making your game postcolonial -
Postcolonial Breath of the Wild
Identifying and replacing colonial mechanics in Breath of the Wild -
Camp Production
Moving production to the camps -
Postcolonial Stardew Valley
Identifying and replacing colonial mechanics in Stardew Valley -
The Big Question of Ideological Games
Understanding the big question of ideological games and what Syphilisation does in the space. -
Postcolonial Monster Hunter
Identifying and replacing colonial mechanics in Monster Hunter -
The Surprisingly Rewarding Experience of Building An Ideological Game
On how Syphilisation was rewarding to build. -
Updating eXploitation in Syphilisation
Going over a major update to the eXploitation phase in *Syphilisation* -
Solving ICS Through Postcolonialism
Using the lens of postcolonialism to solve ICS -
Searching for Postcolonialism in Civilization 6
Going through Civilization 6 looking for postcolonial statements -
Syphilisation Update - 2021-12-05 - Notifications
Updated notification system and more tooltips -
Syphilisation Update - 2021-10-24 - Radha Storyline
A new storyline for Pahal Radha -
Syphilisation Update - 2021-10-03 - Campaign Update
New win-con and updated campaigns. -
Syphilisation Update - 2021-09-19
Preserves and Game Flow -
Syphilisation Update - 2021-09-07
OOO -
Syphilisation Roadmap - 2021-08-23
Planned features for Syphilisation -
Syphilisation Update - 2021-07-18 - Streamlining
Streamlining Syphilisation for simplicity. -
Florence
Thoughts on the many moments of Florence -
Pokemon, Not Potemkin
Thoughts on the experience and game design of New Pokemon Snap. -
Syphilisation Update - 2021-05-30 - Anti-Industrialization
Work to counter industrialization -
Syphilisation Update - 2021-05-16 - Celebration Points and Covid Vaccines
Celebration Points and Covid Vaccines -
L'etat, C'est Moi - Identity in Civilization
Understanding player identity in Civ and related games. -
Syphilisation Update - 2021-05-02 - Economy
Updating the economy to have fewer, bigger decisions -
Syphilisation Update - 2021-04-25 - History From Below and UI
History From Below and UI -
Syphilisation Update - 2021-04-04 - Teamwork, Player Characters, Facts and Climate Catastrophes
Teamwork, Player Characters, Facts and Climate Catastrophes -
The Recreation Commons of SMAC
How the recreation commons of SMAC help worldbuilding. -
Syphilisation Update - 2021-02-28 - Trade, Special Events and Focused Cities
New Syphilisation features -
Syphilisation Update - 2021-02-07 - Trade
Implementing a new trade system -
10mg Is The Future We Need
On how the 10mg experiment can be a more sustainable model for game development. -
Syphilisation Update - 2020-12-13 - Tooltips
Tooltips -
Syphilisation Update - 2020-12-06 - Stocktaking
Stocktaking -
Syphilisation Update - 2020-11-29 - Culture
Updates to culture. -
Syphilisation Update - 2020-11-22 - Quests
Quest system improvements -
Syphilisation Update - 2020-11-15 - District Currencies and the Storyline
Storyline support. -
Syphilisation Update - 2020-10-31 - Combat
Working out combat -
Syphilisation Update - 2020-10-18 - Biomes
Redesigning the biomes. -
Syphilisation Update - 2020-10-11 - Pending Features
An overview of the pending features and a couple of small improvements. -
Pending Syphilisation Features
A rundown of what's left to do for Syphilisation -
Syphilisation Update - 2020-10-04
Ready for sale! -
Syphilisation Update - 2020-09-27
UI and image fixes -
Syphilisation Update - 2020-09-20
Full playtest. -
Syphilisation Update - 2020-09-13
Second bookkeeping update -
Syphilisation Update - 2020-08-30
Bookkeeping update -
Syphilisation Update - 2020-08-16
Playtesting Work -
Syphilisation and Big Questions In Game Design
Thinking through the big questions in game design that Syphilisation can answer -
Syphilisation Update - 2020-07-26 - Colonization and Story
Colonization wars, story events and Kasturba's imprisonment and heart attacks. -
Postcolonial End Games
Assorted thoughts on postcolonial end-games -
Syphilisation Update - 2020-07-19 - Preserves and Playtesting
Preserves, playtesting and Linlithgow's racism -
Syphilisation Update - 2020-07-12 - Citizens and Region Quests
Citizens, region quests, playtests and Gandhi's letter to Hitler -
Syphilisation Update - 2020-07-05 - Params.
The parameter restructure and Gandhi fighting with young women -
Syphilisation Update - 2020-06-21 - Diplomacy and Personal Projects
Diplomacy update, personal projects, parameters and parodies -
Syphilisation Update - 2020-06-14 - Currency and Reports
Updates to the currency conversion and report systems -
The Gameplay of Singing Along to Music
Examining what may be the most common interactive leisure activity in the world -
Syphilisation Update - 2020-06-07 - Stock-taking
Stock-taking Syphilisation -
Asking For Less Unexamined Games
Why I want games scholars to ask for games to better examine themselves. -
Syphilisation Update - 2020-05-31
UI, playtesting and the protests in the United States -
Syphilisation Update - 2020-05-24
Stable eXploitation, UI changes and Comrade Sak -
Syphilisation Update - 2020-05-10
Major diplomacy revamp, some starting quests and some context for Lord of the Flies. -
The Curious, Exogenous Degeneracy of Wilmot's Warehouse
How Wilmot's Warehouse ended up with an exogenous degeneracy. -
Syphilisation Update - 2020-05-03
Syphilisation Update - 2020-05-03 -
Syphilisation Update - 2020-04-19
Syphilisation Update - 2020-04-19 -
Syphilisation Update - 2020-04-12
Syphilisation Update - 2020-04-12 -
Syphilisation Update - 2020-04-05
Syphilisation Update - 2020-04-05 -
Syphilisation Update - 2020-03-29
Syphilisation Update - 2020-03-29 -
Syphilisation Update - 2020-03-22
Syphilisation Update - 2020-03-22 -
Syphilisation Update - 2020-03-08
Syphilisation Update - 2020-03-08 -
One More Turn
Breaking Down The One More Turn Pattern -
Syphilisation Update - 2020-03-01
Syphilisation Update - 2020-03-01 -
Syphilisation Update - 2020-02-23
Syphilisation Update - 2020-02-23 -
The 4X, Seen As An RPG
Analyzing the role-playing of 4X games. -
The Villages of Civilization
A brief thought on the villages of Civilization -
Syphilisation Update - 2019-12-22
Syphilisation Update - 2019-12-22 -
THE NEW SYPHILISATION MANIFESTO
THE NEW SYPHILISATION MANIFESTO -
The Quest Design of A House For Mr. Biswas
How A House for Mr. Biswas designed its epic quest. -
Syphilisation Update - 2019-12-08
Syphilisation Update - 2019-12-08 -
Shallow Syphilisation Status Check
A shallow status check on the Syphilisation big picture -
Syphilisation Update - 2019-11-30
Syphilisation Update - 2019-11-30 -
Syphilisation Update - 2019-11-24
Syphilisation Update - 2019-11-24 -
Syphilisation Update - 2019-11-17
Syphilisation Update - 2019-11-17 -
Syphilisation Update - 2019-11-09
Syphilisation Update - 2019-11-09 -
Syphilisation Update - 2019-11-03
Syphilisation Update - 2019-11-03 -
Syphilisation Update - 2019-10-26
Syphilisation Update - 2019-10-26 -
Syphilisation Update - 2019-10-20
Syphilisation Update - 2019-10-20 -
Preserve Like You Create
The implications of preservation being a creative activity -
Syphilisation Update - 2019-10-06
Syphilisation Update - 2019-10-06 -
Cycles of War in Civilization 6
How the systems of Civ6 push you into war and then into cycles of war thereafter -
Syphilisation Update - 2019-09-15
Syphilisation Update - 2019-09-15 -
Second Looks At Snowballing
A deeper look at snowballing -
The Surprising Experiment of the Twin Campaigns of Yakuza Kiwami 2
How the Majima campaign of Yakuza Kiwami 2 illustrated the issue of pacing in open world games. -
Syphilisation Update - 2019-07-21
Syphilisation Update - 2019-07-21 -
Tortured Video Game / Music Comparisons
Some unexpected comparisons between video games and music songs and genres. -
Syphilisation Update - 2019-06-30
Syphilisation Update - 2019-06-30 -
Syphilisation Update - 2019-06-23
Syphilisation Update - 2019-06-23 -
Syphilisation Update - 2019-06-16
Syphilisation Update - 2019-06-16 -
Syphilisation Update - 2019-06-09
Syphilisation Update - 2019-06-09 -
Syphilisation Update - 2019-06-02
Syphilisation Update - 2019-06-02 -
Syphilisation Update - 2019-05-05
Syphilisation Update - 2019-05-05 -
Syphilisation Update - 2019-04-28
Syphilisation Update - 2019-04-28 -
Syphilisation Update - 2019-04-14
Syphilisation Update - 2019-04-14 -
Designing With Jallianwala Bagh
A history of Jallianwala Bagh and a bit on what it is to design around it -
Syphilisation Update - 2019-04-07
Syphilisation Update - 2019-04-07 -
Extensions on the Burden of Optimal Play
Thinking about further implications of the burden of optimal play -
Syphilisation Update - 2019-03-31
Syphilisation Update - 2019-03-31 -
Syphilisation Update - 2019-03-24
Syphilisation Update - 2019-03-24 -
Syphilisation Update - 2019-03-17
Syphilisation Update - 2019-03-17 -
The Colonial, Non-colonial and Decolonial in Video Games
Thoughts about what game mechanics and colonialism. -
Syphilisation Update - 2019-03-10
Syphilisation Update - 2019-03-10 -
Syphilisation Update - 2019-02-24
Syphilisation Update - 2019-02-24 -
The Interactivity of Reading
Assorted thoughts on how to examine traditional media with game design tools -
Syphilisation Update - 2019-02-17
Syphilisation Update - 2019-02-17 -
I Love The RPS Review of Foundation
The RPS review of Foundation compares it to a warm bath and I absolutely love that -
Syphilisation Update - 2019-02-03
Syphilisation Update - 2019-02-03 -
Syphilisation Update - 2019-01-27
Syphilisation Update - 2019-01-27 -
Gold In The Haystack
How to seed info dumps with approachable elements. -
Notes on You And Your Research by Richard Hamming
Notes on You And Your Research by Richard Hamming -
Compost, Solar Cookers and Video Games
What a compost bin taought me about game design -
Notes on The Spirit of Japan(1916) by Tagore
Notes on Tagore's lecture on the changing Japan of 1916. -
The First Build Point in Syphilisation
Examining the first point where you can choose what to build. -
Materials In Syphilisation
Raw materials and their conversions -
Thoughts on Romance in System-Driven Games
Issues and solutions for building system-driven games about romance. -
Start Expecting Games To Build Your Empathy
My response to an article asking that we stop expecting games to build empathy -
The Quiet Sleep Is Not Punk
The distinction between punk and the DIY aesthetic of TQS. -
Through Video Game Colored Glasses
How video games can affect how you see the world -
A Quick Note on Chogue
A quick note on hybridized design. -
4Xing Civ
Imagining a more 4Xy Civ. -
Flavor Text Is Actually Red Meat
Further defense of flavor text -
The Leaders of Civilization
Breaking down the other players in Civilization -
An Extended Note on The Traitor Baru Cormorant
A lot of thoughts on a recent book that I read -
A Final MDA Analysis of The Quiet Sleep
A Final MDA Analysis of The Quiet Sleep -
Techs of Civilization
Breaking down the techs of Civilization -
THE SYPHILISATION MANIFESTO
THE SYPHILISATION MANIFESTO -
Units of Civilization
Breaking down the units of Civilization -
Cities of Civilization
Breaking down the components of the cities in Civilization -
An Early Note On The Aesthetics of Syphilisation
Drilling down into the core aesthetics of Syphilisation. -
Syphilisation: Announcement
Announcing my new game Syphilisation. -
The Quiet Sleep Playlist
The playlist I used when working on The Quiet Sleep -
Thoughts on Getting Over It
A lot of thoughts on Getting Over It with Bennett Foddy -
Putting An Emotional Moment In The Quiet Sleep
Analysing the addition of an emotional moment to The Quiet Sleep. -
In Defense of Life-Like Games
What life-like games are and why they are worth defending -
Interactive Article on Balancing Card Games
An interactive exploration of the basics of balancing card games. -
The Fear and Allure of Pure Narrative Gaps
How missing a part of the interface of The Shrouded Isle led to an interesting difference in its gameplay. -
The Evolution of Emotion in The Quiet Sleep
How the representation of emotion changed in The Quiet Sleep -
Gutters In Video Games
What a video game gutter is and how -
The Anti-Pattern of Optional Goals in Tasklists
How optional goals can conflict with the rest of your game -
There Is No Reason To Be Against Non-Interactivity In Video Games
An examination of reasons to disapprove of non-interactive games in general. -
Game Idea: High School Gossip
A design doc for a game about high school gossip. -
The Quiet Sleep: Mechanical Parallels
A deep dive into an interesting design approach -
The Quiet Sleep: Third Story
Introducing the third story for the quiet sleep. -
Miscellaneous Thoughts on Designed Decisions
Assorted thoughts on decisions that are human-designed. -
Mechanical Foreshadowing
Going over what mechanical foreshadowing is and how to integrate it. -
A Moment Of Powerlessness In Photopia
Breaking down a specific moment from the 1998 IF Photopia. -
Pull Algorithm Explorables
An interactive article on pull algorithms in games. -
City: Refinements
Some refinements to city. -
Notes on The Continued Influence of Misinformation in Memory - What Makes a Correction Effective
Notes on The Continued Influence of Misinformation in Memory: What Makes a Correction Effective -
City: Interaction
A quick note on a failed feature. -
Narrative-Based Jigsaw Puzzles
Thoughts on making narrative-based jigsaw puzzles. -
A Couple of Points on Complexity
Thoughts on a specific point on complexity in game design. -
City: The Difference Between Spending and Losing Pride
A look at some of the minutiae of making The Quiet Sleep. -
City: Communication Through Systems
Talking a bit on the novelty of communicating through systems. -
City: Surprises
Playing through the latest build of city. -
City: Towers, Focus and Emotion
Looking to fix the issues with a few systems of city. -
City: Moana
More detail on what this new story is trying to say. -
City: Technology
Looking at a new approach to narrative in city stories. -
On Rock, Paper, Scissors
Examining some of the features of rock, paper, scissors. -
City: Second Story
Thoughts on the second story for The Quiet Sleep -
Thoughts on Loose and Tight Choices
A deep look into loose and tight choices and alternate hypotheses for their effects. -
City: Post IGF Submission
The state of The Quiet Sleep post-IGF Submission -
City: A Quick Story
A quick anecdote of The Quiet Sleep. -
City: Trains and Emotions
Adding trains and emotions to The Quiet Sleep. -
Why Not? Ep. 1d - Pokemon Go: AR Games
On Pokemon Go and AR Games in general. -
City: Playtest 2
Further notes from playtesting. -
Why Not? Ep. 1c - Pokemon Go, Pokemon and Adding Value to Pieces
On how the Pokemon games make their pieces valuable. -
Why Not? Ep. 1b - Pokemon Go: Nostalgia
On the nostalgia factor of Pokemon. -
Why Not? Ep. 1a - Pokemon Go: The Future Is Now
On Pokemon Go and what it means for the future of games.. -
Pokemon Go: Raw Notes
Raw Notes from playing Pokemon Go. -
City: Playtest 1
The results of the first playtest. -
City: Focus Proposal
The proposal for a new focus system for city. -
City: Playable Week 2
Getting the City systems to really come together. -
City: Playable Week 1
The first week of work on getting City ready for a public playtest. -
City: Story and People
Work on the story and people of City. -
Article Notes - 2016/04
Notes on various articles from April, 2016 -
Article Notes - 2016/03
Notes on various articles from March, 2016 -
Article Notes - 2016/02
Notes on various articles from February, 2016 -
City: Story and Info
Work on the story and UI of City. -
City: Info
Some work on cleaning up the information flow of City. -
City: Further Analysis
A deep analysis of the mechanics of City. -
City: Knots
Tying features together. -
City: Iteration
Growth and pruning of existing city features. -
City: Construction For Communication
Building out features to help communicate ideas. -
Designing For Self-Expression
How to design your game to better support self-expression for your players. -
City: Pieces of Mind
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City: Consolidation
Work done on consolidating my game. -
Article Notes 2016-01
Notes on various articles from January, 2016 -
City: A System Analysis of City So Far
Analysing the systems of city thus far and the aesthetics desired from the game. -
City: The Core of the Game
A description of some situations I want to represent and how I plan on doing so. -
City: Honing
Honing the systems of my game. -
City: Content
City: Content -
Article Notes 2015-12-31
Notes on various articles from December, 2015 -
City: Personal Information
The progress made on the player representation of my game. -
City: Tower Life
The progress made on the towers of my tower defense game. -
Drowning In Problems
How and why Drowning In Problems affected me so deeply. -
City: First Playable
Description of the first playable version of my game. -
Article Notes 2015-11-30
Notes on various articles from November, 2015. -
City: Opening
Quick rundown of the game I'm working on and what I'm doing. -
Renowned Explorers Combat
Examining the depth of the combat of Renowned Explorers. -
Her Story Moments
A couple of examples of how Her Story deals with giving people the freedom to find content. -
Depth & Complexity
Thoughts on depth and complexity in video games. -
GDC Notes
Notes from GDC -
This War of Mine Notes
Rough notes on the game This War of Mine. -
Vainglory Notes
Rough notes on the game Vainglory -
Banner Saga Notes
Notes on The Banner Saga -
Gods Will Be Watching and Fun
I examine Gods Will Be Watching and analyze design decisions it made given that the game is not about having fun. -
Road Not Taken Notes
Notes on Road Not Taken