What Is It?
The Quiet Sleep is a city builder/tower defense game set in your mind.
In it you will:
- Build out a personality and watch your mind develop.
- Handle various life situations, including talking to people, finding a job and trying to overthrow a local government.
Trailer
Explanation
Gameplay Video
Screenshots
Details
The Quiet Sleep was released on Oct. 15, 2017. The Quiet Sleep is available for PC and Mac.
Links
- Twitter: @murthynikhil
- YouTube: https://www.youtube.com/channel/UCoFEuEueEt1Z2L-CQM8Uopw
- E-mail: murthynik1@gmail.com
- Presskit: Presskit
Latest Posts
-
The Quiet Sleep Is Not Punk
The distinction between punk and the DIY aesthetic of TQS. -
A Final MDA Analysis of The Quiet Sleep
A Final MDA Analysis of The Quiet Sleep -
The Quiet Sleep Playlist
The playlist I used when working on The Quiet Sleep -
Putting An Emotional Moment In The Quiet Sleep
Analysing the addition of an emotional moment to The Quiet Sleep. -
The Evolution of Emotion in The Quiet Sleep
How the representation of emotion changed in The Quiet Sleep -
The Quiet Sleep: Mechanical Parallels
A deep dive into an interesting design approach -
The Quiet Sleep: Third Story
Introducing the third story for the quiet sleep. -
City: Refinements
Some refinements to city. -
City: Interaction
A quick note on a failed feature. -
City: The Difference Between Spending and Losing Pride
A look at some of the minutiae of making The Quiet Sleep. -
City: Communication Through Systems
Talking a bit on the novelty of communicating through systems. -
City: Surprises
Playing through the latest build of city. -
City: Towers, Focus and Emotion
Looking to fix the issues with a few systems of city. -
City: Moana
More detail on what this new story is trying to say. -
City: Technology
Looking at a new approach to narrative in city stories. -
City: Second Story
Thoughts on the second story for The Quiet Sleep -
City: Post IGF Submission
The state of The Quiet Sleep post-IGF Submission -
City: A Quick Story
A quick anecdote of The Quiet Sleep. -
City: Trains and Emotions
Adding trains and emotions to The Quiet Sleep. -
City: Playtest 2
Further notes from playtesting. -
City: Playtest 1
The results of the first playtest. -
City: Focus Proposal
The proposal for a new focus system for city. -
City: Playable Week 2
Getting the City systems to really come together. -
City: Playable Week 1
The first week of work on getting City ready for a public playtest. -
City: Story and People
Work on the story and people of City. -
City: Story and Info
Work on the story and UI of City. -
City: Info
Some work on cleaning up the information flow of City. -
City: Further Analysis
A deep analysis of the mechanics of City. -
City: Knots
Tying features together. -
City: Iteration
Growth and pruning of existing city features. -
City: Construction For Communication
Building out features to help communicate ideas. -
City: Pieces of Mind
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City: Consolidation
Work done on consolidating my game. -
City: A System Analysis of City So Far
Analysing the systems of city thus far and the aesthetics desired from the game. -
City: The Core of the Game
A description of some situations I want to represent and how I plan on doing so. -
City: Honing
Honing the systems of my game. -
City: Content
City: Content -
City: Personal Information
The progress made on the player representation of my game. -
City: Tower Life
The progress made on the towers of my tower defense game. -
City: First Playable
Description of the first playable version of my game. -
City: Opening
Quick rundown of the game I'm working on and what I'm doing.