• The most interesting thing here is the parallel between riding through the countryside and the long shots of scenery from Western movies.
  • RDR2 : Yakuza :: Suburban sprawl : 15 minute city
  • I badly wish for Ennio Morricone
  • The writing is for concussed 14 year old boys
  • The acting is often poor, especially minor characters and the audio is often engineered badly so it sounds like two characters in dialog have two different audio tracks
  • The GTA DNA is transparent
  • I know that I need to use the steam donkey. Wait long enough for me to do it myself.
  • The Chelonian storyline was abysmal writing
  • Jeremy Gill is terribly written and too transparent
  • The game needs to decide what Arthur Morgan’s ethics are.
  • Good music to end chapter 2
  • The game is way too scripted though
  • I really liked the camp moving. That’s a strong story moment. It would have been better had it been less scripted though
  • I don’t like and I don’t understand the bounty system and I’m tired of always ending up with bounties on my head because of story events.
  • I don’t really feel like I have the ability to just make some money if I want to. There’s no space to just live for a little bit in the world. I want there to be more in the way of little jobs that I can do.
  • Shooting the hell out of a town should have a larger impact. It feels like it would destroy a town to have it happen.
  • When riding around, I came across a sick man and had to rush him to the doctor at St. Denis. This was the first I had seen or heard of the town and that experience was excellent.
  • Good to simply be able to simply beat up a eugenics supporter in a game
  • I got on the train for the Billy Midnight mission and when I reached, my horse seems to have disappeared and so I had to reload and I lost like three hours of progress.
  • I like how the mission takes you from Rhodes to St. Denis though. That’s good open world design. Losing my horse is unacceptable though.
  • The day-night system has no purpose. It only serves to irritate.
  • The economy is entirely busted
  • It’s frustrating that I had some perfect pig skins and donating them at camp went to funds when there’s an NPC somewhere that could have crafted with them
  • The honor system is bad design. Why do you want to punish me for doing bandit cowboy stuff in the bandit cowboy game?
  • Why doesn’t it apply when I do this home invasion of people with dialect? Why won’t the law show up for this but they do show up for other equally remote locations?
  • Why did the game just dump me here where there is nothing to do?
  • Why is it even possible to punch my horse?
  • The UI is often miserable. I can’t chop firewood I can’t deliver the book
  • I don’t know how to rob someone
  • Why doesn’t the rest of the camp ever make a meaningful contribution
  • Way too much dead time of riding while people talk
  • Archibald is very funny. He’s well written
  • The hair is so badly animated
  • The zebra is fun
  • What a magnificent sunset
  • The item wheel is very inconvenient
  • The horse poop looks low quality
  • Can someone write two houses once without doing Romeo and Juliet
  • It’s incredibly deflating to run away with Beau from the rally and have nothing happen
  • The use of Blackwater and the clear definitions of character past is good. Too many games bring you in as a blank slate
  • Absurd hand clipping when Arthur hides in the wagon
  • The progression challenges ruin the immersion. I am not playing as someone who wants to rob 5 people for a total of $4 or someone who wants to drag a random person 3.3km behind my horse.
  • Why is the gang member mission so scripted? Why can’t I bring the information I get and get a group together? Why can’t I get people drunk for information?
  • Many locations reinforce the theme park nature of the game. Places like the fort or the reservation have nothing to do until the game spins the ride up.
  • Why have a mission that involves driving a stagecoach slowly? What is the point of the game?
  • The cutscene dependence works against the game. I wanted Charles to back me up for the truce meeting with Colm. Sean getting shot was an impactful moment but it feels unsophisticated for the game to use a cutscene for it.
  • Is it so much to ask that Rhodes have a stable?
  • Grinding the minigames is boring. I did not enjoy doubling down on every blackjack hand.
  • Hunting and gathering do so much for an open world game.
  • I appreciate the range of random incidents as well
  • The brothers who ask you to shoot bottles off their heads was fun.
  • Carrying the guy meant for the chair was very funny.
  • The game is not built to be played. It’s ridiculous how easy it is to have a catastrophe happen like running over someone in the middle of St. Denis.
  • It’s also just bad UI. So many basic things are a pain. It’s a pain to sell things at a store or donate things at camp.
  • Maybe the most important aspect of the game is that Arthur Morgan is very likable. Like Kiryu, he’s a very positive masculinity character.
  • The animations for things like gathering plants taking so long is an example of the ideology of immersion ruining gameplay. Contrast with BotW
  • Guarna is rendered beautifully
  • I also respect that the game is willing to just throw you into a completely new area like that.
  • The plot deaths feel inexpert though
  • The TB is unsatisfying
  • The deer at the end of the walk is excellent
  • The game’s wildlife is a highlight
  • Getting a balloon ride is a nice way to see the world anew
  • It’s a decent set piece but I’m tired of set pieces
  • The item wheel is so tedious
  • You have the time to work on horse testicles but you can’t keep my horse from running head on into other horses in the middle of the road?
  • I think my big criticism of the game is that it’s a lot of pieces that aren’t fully fleshed out and don’t quite work together.
  • This is the issue with Arthur’s characterization. Why do I stick up one carriage and help another? There’s no real reason, it’s just what each mission asks of me.
  • Another example is that there’s are storylines to unlock the horse fence and the carriage fence but it’s so damn tedious to take a horse or carriage there that I never bother.
  • For that matter, why can’t I donate a horse to the camp for someone to sell?
  • I could go robbing people but what’s the point when the money is so meaningless and dealing with the law is tedious
  • Why is there an honor bar? When you do something that would be dishonorable in a story mission, it doesn’t matter. Why is it always looking over my shoulder? It doesn’t match the rest of the game.
  • Also, why have that and also have challenges that give you dishonor? How does it fit Arthur to go lassoing people and dragging them behind his horse for no reason?
  • Why are there all these scripted missions with the O’Driscolls and Raiders and Murfrees but I can’t go clear them out?
  • Why is there an inventory limit and why must it be so low? Also, why are camping and cooking so tedious? Why is fast travel so tedious?
  • I would like more to do with hunting. I enjoy doing some hunting. However, it seems so pointless. Getting perfect skins is a lottery and the trapper’s menus are so tedious that I don’t care about the outfits.
  • Also, getting places is slow and finding animals takes forever.
  • Why have a couple of quests around herding animals but no dynamic events where I steal sheep or cattle
  • Why have chores and donations to the camp when it means so little once a few key upgrades are done?
  • Pirates, Yakuza and BotW really obsolete this game.
  • I think if you were to cut two thirds of the game and deepen the rest, there’s a fun Pirates style game inside where you go hunting and doing cowboy crimes that I would enjoy
  • I don’t think that any of the side quests are particularly memorable. Maybe the circus.
  • The problem with the end of the Strauss quest (besides the anti-Semitism) is that I would have liked to pay off debts much earlier. I had the money anyway
  • Excellent music as I finish the absolution quest
  • The widow is very poorly animated.
  • It’s not even that interesting to see Micah gain prominence.
  • The fishing is really bad. It’s too slow and hand-wracking
  • The horse is really well done. I’m very attached to it
  • Arthur asking Dutch to save Abigail was very well done
  • It doesn’t feel like Dutch developed as a character. It’s a lot of tell but little foundation
  • I loved that horse
  • Arthur’s death was an anticlimax